Research

I employ sociocultural learning theories to design learning communites and understand how technology is adopted and formed into bricolage to support the needs of online leaners. My work helps learning envrionment designers create spaces that help students to discover, employ, and reflect upon knowledge during and after development of media.

For a more complete listing, please refer to my Google Scholar Page

Papers

  • Faas, T., & Lu, Z. (2021, August). Leadership styles of game jam organizers. In Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events (pp. 29-36).
  • Shen, C., Lu, Z., Faas, T., Wigdor, D. (2021). The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. CHI 2021
  • Faas, T., Liu, I. C., Dombrowski, L., & Miller, A. D. (2019). Jam today, jam tomorrow: Learning in online game jams. Proceedings of the ACM on Human-Computer Interaction, 3(GROUP), 1-27.
  • Faas, T., Dombrowski, L., Brady, E., & Miller, A. (2019, March). Looking for Group: Live Streaming Programming for Small Audiences. In International Conference on Information (pp. 117-123). Springer, Cham.
  • Faas, T., Dombrowski, L., Young, A., & Miller, A. D. (2018). Watch me code: Programming mentorship communities on twitch. tv. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 50.
  • Faas, T., & Lin, C. (2017). Self-Directed Learning in Teacher-Lead Minecraft Classrooms. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2569–2575). New York, NY, USA: ACM. https://doi.org/10.1145/3027063.3053269
  • Chaolan Lin, Travis Faas, Lynn Dombrowski and Erin Brady, “Beyond Cute: Exploring User Types and Design Opportunities of Virtual Reality Pet Games”, 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017).
  • Chaolan Lin, Travis Faas and Erin Brady, “Exploring Affection-Oriented Virtual Pet Game Design Strategies in VR”, 7th Affective Computing and Intelligent Interaction (ACII 2017).
  • Defazio, J., Faas, T., & Finch, R. (2013, July). Building multi-user virtual worlds. In Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on (pp. 132-137). IEEE.
  • Matei, S. A., Wernert, E., & Faas, T. (2009, August). Where information searches for you: The visible past ubiquitous knowledge environment for digital humanities. In 2009 International Conference on Computational Science and Engineering (Vol. 4, pp. 1043-1047). IEEE.